What Is Battle Spirits?
Battle Spirits is a collectible card game that is intended for (mainly) boys. You may need some time to remember the rule, but the goal of the game is just simple. Players use cards to defeat their opponents. To advertise the cards, anime is broadcasted almost every year. Double Drive is the series that is now on air.
What Is W?
The logo of Double Drive has W in it. What is it? Some of you may know that, in Japan, W is mistakenly used as an abbreviation of Double. Although we have not ever seen the Double Drive, which may be the name of the effect that some Spirits have, there are many things that imply Double.
There are two protagonists in this story: Shunta Mogami*1 and Yoku Albatrossa*2. Shunta is a Battle Spirits player in Japan’s national tournament. He defeated Kazuya Taiga in the final, and Shunta got The HorseTwelveGodKing Exeseed card. In his world, Battle Spirits is seen as a game, and he enjoys it. In contrast, Yoku is a fighter from the world that is ruled with Battle Spirits. He has had The RoosterTwelveGodKing Gale-Phoenix since he was born. He regards Battle Spirits as a way to end a conflict, and he is proud to be an Albatrossa*3. In other word, Yoku seems to be noble, while Shunta looks naughty.
This is the most reasonable way to explain W. There are two Victories - Double-V is similar to W. Each protagonist has a symbolic phrase that is said after he wins a game. Shunta says “Bibitto Victory.” Bibitto is a adverb which means dramatically or with impact. It also sounds like a paronomasia. Bibitto is pronounced like ‘vivid.’ So Shunta’s phrase may mean, dramatically vivid victory.
In Yoku’s case, he says “Zubatto Bishitto Daishouri.” First, Zubatto is an adverb that refers to straightness. Bishitto means sternly. Daishouri is a noun that is translated as triumph. Therefore, Yoku’s phrase is “I won in straight set, and punished the enemy sternly.” So there are two victories in this series.
In this series, there is another type of symbolic cards: Imagine Brave. Brave is a type of cards, which unites with a Spirit card(including TwelveGodKing). In old rule, Brave cards are available for one Spirit only. Thus, if you united a Brave with a Spirit, you cannot unite it with another Spirit. However, Imagine Brave cards can unite with two Spirits. What is more. each side(left and right) of Imagine Brave cards have different effects - It’s a double card! Some of the effects cooperate with one another, and players can defeat their opponents effectively. By the way, main characters have TwelveGodKing and Imagine Brave together. They are two main types of cards in this series.
What Is The Story Like?
Now, the world is in crisis. The world is multidimensional, and the center of the world is Spirit World. Spirit World is made of the Soul Core, which is the source of life energy. The crisis is, the energy is flowing out and the world is getting inactive. Under this circumstance, legendary heroes must assemble. Then, two hero candidates who have legendary TwelveGodKing cards are summoned to the Spirit World, by the power of Eto Etoshinmori VIII*4, the messenger of the God.
However, the crisis is getting worse by the evil act of Tatsumi*5, the descendant of the head of heroes. He is now the head of dark battlers, though. Tatsumi is trying to revive the EvilGodKing in order to reunite heroes. He thinks, if the EvilGodKing revives, heroes will automatically reunite. Also, he believes that heroes must be from Spirit World, and have blood relationship with former heroes. Thus, he strongly hates Shunta and Yoku, who came from different dimensions, and Eto, who did not work hard to stop world’s crisis. To stop Tatsumi’s stupid doings, Shunta and Yoku have to defeat him.
Now, it’s the time for battle!
Why Should I Or My Children Watch This Program? And Why Should not?
This program makes us think about cooperation of people from different backgrounds. Two protagonists are from different worlds. Protagonists and their companion sometimes see one another as strange. However, they work together without complaints. What is more, they respect weak people, and try to help them. Protagonists seem to have some qualities of heroes.
On the other hand, the highlight of this anime is conflict between characters with different opinions. Sometimes, antagonists may defeat protagonists. In many scenes, you can feel catharsis.
Antagonists are somehow inappropriate for children. If the children cannot see them as antitheses or figures that cannot be justified, this program does not match for your children. First, their main idea is that heroes should be descendants of former heroes. It is against the mainstream idea in the contemporary real world. They should have qualities of heroes and they do not need to be in blood relationship with former heroes. Second, some of antagonists stick to harmful opinions. Some of them are brainwashed and others naturally agree with such opinions. They might have bad influence on your children. Third, antagonists are sometimes right - this anime does not have a simple structure of good versus evil. It is difficult for little children to understand the ideas in this anime. If you are showing anime to little kids as a way of education, this program does not suit.
*1:Shun means swift horse. Mogami means on the bush.
*2:Yoku means wing.
*3:In his family, he respects one of his brothers very much. Generally, verbal and pictorial description of his family is frequently seen in this series.
*4:Eto refers to Chinese zodiac signs. Etoshinmori seems to mean guardian of TwelveGodKing.
*5:Some of names appear in this series are based on Asian way to point direction. In ancient time, they used Chinese zodiac signs as name of direction. Tatsumi means between Dragon and Snake, or Southeast.